![](https://framerusercontent.com/images/50VRIi5lGwopMc93QbwabcF2QaE.png)
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ADDON's official documentation
Guide mesh < > Final Mesh Editor
V 1.5.7
Tip: Explore my website, find out what my favorite movie is and contact me to get a free perpetual license for the Guide Mesh <> Final Mesh Editor!
![](https://framerusercontent.com/images/50VRIi5lGwopMc93QbwabcF2QaE.png)
Edit Guide Mesh and Final Mesh Simultaneously
Does your modeling technique revolve around the Shrinkwrap workflow? Are you in search of a more concept modeling-friendly approach? Have you ever thought about editing both the Guide Mesh and Final Mesh simultaneously? If so, the Guide Mesh <> Final Mesh Editor (optimized for Blender 4 from version 1.5 onwards) is probably just what you need.
ADDON's official documentation
Guide mesh < > Final Mesh Editor
V 1.5.7
Tip: Explore my website, find out what my favorite movie is and contact me to get a free perpetual license for the Guide Mesh <> Final Mesh Editor!
![](https://framerusercontent.com/images/50VRIi5lGwopMc93QbwabcF2QaE.png)
Edit Guide Mesh and Final Mesh Simultaneously
Does your modeling technique revolve around the Shrinkwrap workflow? Are you in search of a more concept modeling-friendly approach? Have you ever thought about editing both the Guide Mesh and Final Mesh simultaneously? If so, the Guide Mesh <> Final Mesh Editor (optimized for Blender 4 from version 1.5 onwards) is probably just what you need.
ADDON's official documentation
Guide mesh < > Final Mesh Editor
V 1.5.7
Tip: Explore my website, find out what my favorite movie is and contact me to get a free perpetual license for the Guide Mesh <> Final Mesh Editor!
![](https://framerusercontent.com/images/50VRIi5lGwopMc93QbwabcF2QaE.png)
Edit Guide Mesh and Final Mesh Simultaneously
Does your modeling technique revolve around the Shrinkwrap workflow? Are you in search of a more concept modeling-friendly approach? Have you ever thought about editing both the Guide Mesh and Final Mesh simultaneously? If so, the Guide Mesh <> Final Mesh Editor (optimized for Blender 4 from version 1.5 onwards) is probably just what you need.
ADDON's official documentation
Guide mesh < > Final Mesh Editor
V 1.5.7
Tip: Explore my website, find out what my favorite movie is and contact me to get a free perpetual license for the Guide Mesh <> Final Mesh Editor!
![](https://framerusercontent.com/images/50VRIi5lGwopMc93QbwabcF2QaE.png)
Edit Guide Mesh and Final Mesh Simultaneously
Does your modeling technique revolve around the Shrinkwrap workflow? Are you in search of a more concept modeling-friendly approach? Have you ever thought about editing both the Guide Mesh and Final Mesh simultaneously? If so, the Guide Mesh <> Final Mesh Editor (optimized for Blender 4 from version 1.5 onwards) is probably just what you need.
![](https://framerusercontent.com/images/7jNWetoqmdRyE08V0huCNQZXjzk.png)
![](https://framerusercontent.com/images/7jNWetoqmdRyE08V0huCNQZXjzk.png)
![](https://framerusercontent.com/images/7jNWetoqmdRyE08V0huCNQZXjzk.png)
1 - What is it?
2 - How does it work?
3 - I already have a Guide Mesh/Final Mesh, what now?
4 - Final Advices
5 - Keymaps
1 - What is it?
2 - How does it work?
3 - I already have a Guide Mesh/Final Mesh, what now?
4 - Final Advices
5 - Keymaps
1 - What is it?
2 - How does it work?
3 - I already have a Guide Mesh/Final Mesh, what now?
4 - Final Advices
5 - Keymaps
Video summary
Video summary
This video may not be up to date.
This video may not be up to date.
LAST FEATURES/DEV ROADMAP (V 1.5.7)
New features
Isolate Mesh Island
More Bevel control (boundaries)
recent fix
Isolate Guide/Final/Reveal All
Overlapping Vertex Selector
still in progress
Proximity Selection
Shrinkwrap'Adjust
Vertex Group management
![](https://framerusercontent.com/images/8To8mAEhrJPTgRGcUNUCBFce4.png)
![](https://framerusercontent.com/images/8To8mAEhrJPTgRGcUNUCBFce4.png)
![](https://framerusercontent.com/images/8To8mAEhrJPTgRGcUNUCBFce4.png)
SETUP
SETUP
![Guide Mesh <> Final Mesh Editor setup](https://framerusercontent.com/images/BjxR0nJlRielE3snIHbZxrPE8KI.gif)
ONE-CLICK SHRINKWRAP SETUP
Pie Menu
Object Mode
Establish the Guide Mesh <> Final Mesh relationship from your selection. This script will: rename the meshes, add necessary modifiers and vertex groups, parent them, and allocate them to their corresponding collections.
![Guide Mesh <> Final Mesh Editor setup](https://framerusercontent.com/images/BjxR0nJlRielE3snIHbZxrPE8KI.gif)
ONE-CLICK SHRINKWRAP SETUP
Pie Menu
Object Mode
Establish the Guide Mesh <> Final Mesh relationship from your selection. This script will: rename the meshes, add necessary modifiers and vertex groups, parent them, and allocate them to their corresponding collections.
![Guide Mesh <> Final Mesh Editor setup](https://framerusercontent.com/images/BjxR0nJlRielE3snIHbZxrPE8KI.gif)
ONE-CLICK SHRINKWRAP SETUP
Pie Menu
Object Mode
Establish the Guide Mesh <> Final Mesh relationship from your selection. This script will: rename the meshes, add necessary modifiers and vertex groups, parent them, and allocate them to their corresponding collections.
EDITING
EDITING
![Guide Mesh <> Final Mesh Editor Dual Mesh Edit Mode](https://framerusercontent.com/images/dMlSWYinl61YovNLKqyQFDjcAwc.gif)
Dual Mesh Edit Mode
Pie Menu
Object Mode
Automatically selects the Guide and Final Mesh designated in your pie menu (accessible via the N panel), irrespective of their visibility or selection status, and switches to edit mode.
![Guide Mesh <> Final Mesh Editor Dual Mesh Edit Mode](https://framerusercontent.com/images/dMlSWYinl61YovNLKqyQFDjcAwc.gif)
Dual Mesh Edit Mode
Pie Menu
Object Mode
Automatically selects the Guide and Final Mesh designated in your pie menu (accessible via the N panel), irrespective of their visibility or selection status, and switches to edit mode.
![Guide Mesh <> Final Mesh Editor Dual Mesh Edit Mode](https://framerusercontent.com/images/dMlSWYinl61YovNLKqyQFDjcAwc.gif)
Dual Mesh Edit Mode
Pie Menu
Object Mode
Automatically selects the Guide and Final Mesh designated in your pie menu (accessible via the N panel), irrespective of their visibility or selection status, and switches to edit mode.
![Guide Mesh <> Final Mesh Editor Isolation Modes](https://framerusercontent.com/images/M5KGlvMwaG2DtGDDin7Q6ksA.gif)
Isolate Guide Mesh / Isolate Final Mesh / Reveal all
Pie Menu
Edit Mode
While in Dual Mesh Edit Mode, this function enables you to isolate the mesh you wish to concentrate on. It displays a text at the top of the viewport as a reminder.
New: if run from normal Edit Mode (with only one mesh currently in Edit Mode), it will give you the possibility to switch to Dual Mesh Edit Mode
Updated
![Guide Mesh <> Final Mesh Editor Isolation Modes](https://framerusercontent.com/images/M5KGlvMwaG2DtGDDin7Q6ksA.gif)
Isolate Guide Mesh / Isolate Final Mesh / Reveal all
Pie Menu
Edit Mode
While in Dual Mesh Edit Mode, this function enables you to isolate the mesh you wish to concentrate on. It displays a text at the top of the viewport as a reminder.
New: if run from normal Edit Mode (with only one mesh currently in Edit Mode), it will give you the possibility to switch to Dual Mesh Edit Mode
Updated
![Guide Mesh <> Final Mesh Editor Isolation Modes](https://framerusercontent.com/images/M5KGlvMwaG2DtGDDin7Q6ksA.gif)
Isolate Guide Mesh / Isolate Final Mesh / Reveal all
Pie Menu
Edit Mode
While in Dual Mesh Edit Mode, this function enables you to isolate the mesh you wish to concentrate on. It displays a text at the top of the viewport as a reminder.
New: if run from normal Edit Mode (with only one mesh currently in Edit Mode), it will give you the possibility to switch to Dual Mesh Edit Mode
Updated
DETAILING
DETAILING
![Guide Mesh <> Final Mesh Editor Panel Gap Creator](https://framerusercontent.com/images/IVuUQE1MlexLHLz7vWDpigGVTs.gif)
Set Panel Gap
Pie Menu
Edit Mode
Based on your selection, this function transforms a series of edges into a Panel Gap.
About panel gaps
![Guide Mesh <> Final Mesh Editor Panel Gap Creator](https://framerusercontent.com/images/IVuUQE1MlexLHLz7vWDpigGVTs.gif)
Set Panel Gap
Pie Menu
Edit Mode
Based on your selection, this function transforms a series of edges into a Panel Gap.
About panel gaps
![Guide Mesh <> Final Mesh Editor Panel Gap Creator](https://framerusercontent.com/images/IVuUQE1MlexLHLz7vWDpigGVTs.gif)
Set Panel Gap
Pie Menu
Edit Mode
Based on your selection, this function transforms a series of edges into a Panel Gap.
About panel gaps
![](https://framerusercontent.com/images/TcU1YEahjNPMENEBsfNGfus4zto.gif)
Undo Panel Gap
Pie Menu
Edit Mode
Unset panel gap based on your selection (vertices don't need to belong to the same mesh island).
![](https://framerusercontent.com/images/TcU1YEahjNPMENEBsfNGfus4zto.gif)
Undo Panel Gap
Pie Menu
Edit Mode
Unset panel gap based on your selection (vertices don't need to belong to the same mesh island).
![](https://framerusercontent.com/images/TcU1YEahjNPMENEBsfNGfus4zto.gif)
Undo Panel Gap
Pie Menu
Edit Mode
Unset panel gap based on your selection (vertices don't need to belong to the same mesh island).
![](https://framerusercontent.com/images/9EU0jDfqddf9EQpdxcGJQC3vUCY.gif)
(Un)Crease / (Un)Bevel / Un(Sharpen)
Pie Menu
Edit Mode
Shortcuts to assign/remove edge crease/weight and vertex crease to your selection.
![](https://framerusercontent.com/images/9EU0jDfqddf9EQpdxcGJQC3vUCY.gif)
(Un)Crease / (Un)Bevel / Un(Sharpen)
Pie Menu
Edit Mode
Shortcuts to assign/remove edge crease/weight and vertex crease to your selection.
![](https://framerusercontent.com/images/9EU0jDfqddf9EQpdxcGJQC3vUCY.gif)
(Un)Crease / (Un)Bevel / Un(Sharpen)
Pie Menu
Edit Mode
Shortcuts to assign/remove edge crease/weight and vertex crease to your selection.
![](https://framerusercontent.com/images/0QUju3laiggFpZRwKR3l2uRTHw.gif)
Bevel debugging
Pie Menu
Edit Mode
Alt + Click Bevel = Lets you manually adjust the mean Bevel Weight of your selected edges
Ctrl + Alt + Click Bevel = Lets you manually adjust the mean Bevel Weight of your selected mesh island's boundary loop
Updated
![](https://framerusercontent.com/images/0QUju3laiggFpZRwKR3l2uRTHw.gif)
Bevel debugging
Pie Menu
Edit Mode
Alt + Click Bevel = Lets you manually adjust the mean Bevel Weight of your selected edges
Ctrl + Alt + Click Bevel = Lets you manually adjust the mean Bevel Weight of your selected mesh island's boundary loop
Updated
![](https://framerusercontent.com/images/0QUju3laiggFpZRwKR3l2uRTHw.gif)
Bevel debugging
Pie Menu
Edit Mode
Alt + Click Bevel = Lets you manually adjust the mean Bevel Weight of your selected edges
Ctrl + Alt + Click Bevel = Lets you manually adjust the mean Bevel Weight of your selected mesh island's boundary loop
Updated
overlap SELECTION (PASSIVE)
overlap SELECTION (PASSIVE)
![Proximity Selection (Single object)](https://framerusercontent.com/images/XPskNfiCl80z5GXblETYN4jsrvg.gif)
Proximity Selection - Single Object (Beta)
Pie Menu
Edit Mode
Togglable function that passively and automatically selects nearby geometries based on your selection. Ideal for fine-tuning panel gaps. Doesn't support deselection (in case of a mis-click, CTRL+Z is your friend).
![Proximity Selection (Single object)](https://framerusercontent.com/images/XPskNfiCl80z5GXblETYN4jsrvg.gif)
Proximity Selection - Single Object (Beta)
Pie Menu
Edit Mode
Togglable function that passively and automatically selects nearby geometries based on your selection. Ideal for fine-tuning panel gaps. Doesn't support deselection (in case of a mis-click, CTRL+Z is your friend).
![Proximity Selection (Single object)](https://framerusercontent.com/images/XPskNfiCl80z5GXblETYN4jsrvg.gif)
Proximity Selection - Single Object (Beta)
Pie Menu
Edit Mode
Togglable function that passively and automatically selects nearby geometries based on your selection. Ideal for fine-tuning panel gaps. Doesn't support deselection (in case of a mis-click, CTRL+Z is your friend).
![Proximity Selection (Multi object)](https://framerusercontent.com/images/4CmWH6LPiRdlzWkZq82up43cg.gif)
Proximity Selection - Multi Object (Beta)
Pie Menu
Edit Mode
Similar to the previous feature, this function searches and selects across all meshes in Edit Mode. Ideal for fine-tuning panel gaps and Guide Mesh. Doesn't support deselection (in case of a mis-click, CTRL+Z is your friend).
![Proximity Selection (Multi object)](https://framerusercontent.com/images/4CmWH6LPiRdlzWkZq82up43cg.gif)
Proximity Selection - Multi Object (Beta)
Pie Menu
Edit Mode
Similar to the previous feature, this function searches and selects across all meshes in Edit Mode. Ideal for fine-tuning panel gaps and Guide Mesh. Doesn't support deselection (in case of a mis-click, CTRL+Z is your friend).
![Proximity Selection (Multi object)](https://framerusercontent.com/images/4CmWH6LPiRdlzWkZq82up43cg.gif)
Proximity Selection - Multi Object (Beta)
Pie Menu
Edit Mode
Similar to the previous feature, this function searches and selects across all meshes in Edit Mode. Ideal for fine-tuning panel gaps and Guide Mesh. Doesn't support deselection (in case of a mis-click, CTRL+Z is your friend).
OVERLAP SELECTION (ACTIVE)
![](https://framerusercontent.com/images/PSUPaK45C74bw9X0MN0CGoHE.gif)
Isolate Mesh Island
Pie Menu
Edit Mode
Based on your selection, detects its belonging mesh island and isolate it while staying in edit mode. Your selection must belong to one same mesh island.
New
![](https://framerusercontent.com/images/PSUPaK45C74bw9X0MN0CGoHE.gif)
Isolate Mesh Island
Pie Menu
Edit Mode
Based on your selection, detects its belonging mesh island and isolate it while staying in edit mode. Your selection must belong to one same mesh island.
New
![](https://framerusercontent.com/images/PSUPaK45C74bw9X0MN0CGoHE.gif)
Isolate Mesh Island
Pie Menu
Edit Mode
Based on your selection, detects its belonging mesh island and isolate it while staying in edit mode. Your selection must belong to one same mesh island.
New
![Guide Mesh <> Final Mesh Editor Overlapping Vertex Lister](https://framerusercontent.com/images/zq9tkmHJCnuwV5szApfNaeB6o.gif)
Overlapping Vertex Lister
Pie Menu
Edit Mode
Based on your selection, lists all vertices sharing the same coordinates across all meshes currently in edit mode. Ideal for selecting a specific vertex in densely populated areas.
Updated
![Guide Mesh <> Final Mesh Editor Overlapping Vertex Lister](https://framerusercontent.com/images/zq9tkmHJCnuwV5szApfNaeB6o.gif)
Overlapping Vertex Lister
Pie Menu
Edit Mode
Based on your selection, lists all vertices sharing the same coordinates across all meshes currently in edit mode. Ideal for selecting a specific vertex in densely populated areas.
Updated
![Guide Mesh <> Final Mesh Editor Overlapping Vertex Lister](https://framerusercontent.com/images/zq9tkmHJCnuwV5szApfNaeB6o.gif)
Overlapping Vertex Lister
Pie Menu
Edit Mode
Based on your selection, lists all vertices sharing the same coordinates across all meshes currently in edit mode. Ideal for selecting a specific vertex in densely populated areas.
Updated
![Guide Mesh <> Final Mesh Editor Sync Selection Across Multiple Meshes](https://framerusercontent.com/images/2j7SShw47VAcY0FqlLqejQVo.gif)
Sync Selection Across Multiple Meshes
Pie Menu
Edit Mode
Similar to Proximity Selection (Multi object) but not automated, this feature detects any vertices, edges, and faces on other meshes that share the same coordinates as your selection.
![Guide Mesh <> Final Mesh Editor Sync Selection Across Multiple Meshes](https://framerusercontent.com/images/2j7SShw47VAcY0FqlLqejQVo.gif)
Sync Selection Across Multiple Meshes
Pie Menu
Edit Mode
Similar to Proximity Selection (Multi object) but not automated, this feature detects any vertices, edges, and faces on other meshes that share the same coordinates as your selection.
![Guide Mesh <> Final Mesh Editor Sync Selection Across Multiple Meshes](https://framerusercontent.com/images/2j7SShw47VAcY0FqlLqejQVo.gif)
Sync Selection Across Multiple Meshes
Pie Menu
Edit Mode
Similar to Proximity Selection (Multi object) but not automated, this feature detects any vertices, edges, and faces on other meshes that share the same coordinates as your selection.
Display / Performance Tools
Display / Performance Tools
![Guide Mesh <> Final Mesh Editor Final Mesh Display](https://framerusercontent.com/images/8VcobFg5UjgDn1XCiPnxgpbtKI.png)
Pie Menu
Object + Edit Mode
Quickly change your Guide Mesh' and Final Mesh viewport display settings. Requires Blender's Modifier Tools Addon (free and included in Blender).
![Guide Mesh <> Final Mesh Editor Final Mesh Display](https://framerusercontent.com/images/8VcobFg5UjgDn1XCiPnxgpbtKI.png)
Pie Menu
Object + Edit Mode
Quickly change your Guide Mesh' and Final Mesh viewport display settings. Requires Blender's Modifier Tools Addon (free and included in Blender).
OTHER
OTHER
![Guide Mesh <> Final Mesh Editor Version Manager N-Panel](https://framerusercontent.com/images/QjnvZCU4HNejlJWnHqeS3wzEgww.gif)
![Guide Mesh <> Final Mesh Editor Version Manager N-Panel](https://framerusercontent.com/images/QjnvZCU4HNejlJWnHqeS3wzEgww.gif)
![Guide Mesh <> Final Mesh Editor Version Manager N-Panel](https://framerusercontent.com/images/QjnvZCU4HNejlJWnHqeS3wzEgww.gif)
Version Manager
N-Panel
Collection system for handling multiple variants in the add-on's pie menu. Easily select, manipulate, and assign Guide Mesh <> Final Mesh pairs. Can be used to manage multiple Hard Surface Concepts, or even different parts of your model that require different Shrinkwrap setups.
![Guide Mesh <> Final Mesh Editor Version Manager N-Panel](https://framerusercontent.com/images/QjnvZCU4HNejlJWnHqeS3wzEgww.gif)
![Guide Mesh <> Final Mesh Editor Version Manager N-Panel](https://framerusercontent.com/images/QjnvZCU4HNejlJWnHqeS3wzEgww.gif)
![Guide Mesh <> Final Mesh Editor Version Manager N-Panel](https://framerusercontent.com/images/QjnvZCU4HNejlJWnHqeS3wzEgww.gif)
Version Manager
N-Panel
Collection system for handling multiple variants in the add-on's pie menu. Easily select, manipulate, and assign Guide Mesh <> Final Mesh pairs. Can be used to manage multiple Hard Surface Concepts, or even different parts of your model that require different Shrinkwrap setups.
![Guide Mesh <> Final Mesh Editor Snap'Adjust Mode](https://framerusercontent.com/images/i3iAmBsp9XkZ4Z2KACOXMp6Jk.gif)
Snap'Adjust
Pie Menu
Object Mode
Open both meshes with some snapping presets, allowing you to adjust one mesh onto another.
![Guide Mesh <> Final Mesh Editor Snap'Adjust Mode](https://framerusercontent.com/images/i3iAmBsp9XkZ4Z2KACOXMp6Jk.gif)
Snap'Adjust
Pie Menu
Object Mode
Open both meshes with some snapping presets, allowing you to adjust one mesh onto another.