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Edit Guide Mesh and Final Mesh Simultaneously

Does your modeling technique revolve around the Shrinkwrap workflow? Are you in search of a less destructive, more concept modeling-friendly approach? Have you ever thought about editing both the Guide Mesh and Final Mesh simultaneously? If so, the Guide Mesh <> Final Mesh Editor (optimized for Blender 4 from version 1.5 onwards) is probably just what you need.

DIFFICULTY

Advanced

Category

MODELING

back to blender tips

Edit Guide Mesh and Final Mesh Simultaneously

Does your modeling technique revolve around the Shrinkwrap workflow? Are you in search of a less destructive, more concept modeling-friendly approach? Have you ever thought about editing both the Guide Mesh and Final Mesh simultaneously? If so, the Guide Mesh <> Final Mesh Editor (optimized for Blender 4 from version 1.5 onwards) is probably just what you need.

DIFFICULTY

Advanced

Category

MODELING

back to blender tips

Edit Guide Mesh and Final Mesh Simultaneously

Does your modeling technique revolve around the Shrinkwrap workflow? Are you in search of a less destructive, more concept modeling-friendly approach? Have you ever thought about editing both the Guide Mesh and Final Mesh simultaneously? If so, the Guide Mesh <> Final Mesh Editor (optimized for Blender 4 from version 1.5 onwards) is probably just what you need.

DIFFICULTY

Advanced

Category

MODELING

back to blender tips

Edit Guide Mesh and Final Mesh Simultaneously

Does your modeling technique revolve around the Shrinkwrap workflow? Are you in search of a less destructive, more concept modeling-friendly approach? Have you ever thought about editing both the Guide Mesh and Final Mesh simultaneously? If so, the Guide Mesh <> Final Mesh Editor (optimized for Blender 4 from version 1.5 onwards) is probably just what you need.

DIFFICULTY

Advanced

Category

MODELING

Get the script(s) here

Get the script(s) here

Why did I create this addon?

I created this addon in response to the challenges concept designers face when using the shrinkwrap-based car modeling workflow. While this famous method delivers high surface quality, it lacks the flexibility needed for evolving designs that require iterative editing and refinement.



What does the script do?

It provides you a set of useful shortcuts available via a Pie Menu (CTRL+Shift+Q) and a menu in the N-panel, which facilitate simultaneous on-the-go editing, retrofitting or readjustment of both the Guide Mesh and Final Mesh.



How do I use it (in a nutshell)?


  1. Model your Guide Mesh

  2. Setup your Guide Mesh <> Final Mesh relationship

  3. Polish your Final Mesh

  4. Use the addon to edit both meshes simultaneously, quickly create bevels, snap one geometry onto another, create a new version of your model, and much more



Why isn’t it free?

I am a designer, thus using ChatGPT4 to develop this addon. In an effort to offset my subscription expenses and the time dedicated to refining its outputs, I've opted to offer it for a modest fee.




Why did I create this addon?

I created this addon in response to the challenges concept designers face when using the shrinkwrap-based car modeling workflow. While this famous method delivers high surface quality, it lacks the flexibility needed for evolving designs that require iterative editing and refinement.



What does the script do?

It provides you a set of useful shortcuts available via a Pie Menu (CTRL+Shift+Q) and a menu in the N-panel, which facilitate simultaneous on-the-go editing, retrofitting or readjustment of both the Guide Mesh and Final Mesh.



How do I use it (in a nutshell)?


  1. Model your Guide Mesh

  2. Setup your Guide Mesh <> Final Mesh relationship

  3. Polish your Final Mesh

  4. Use the addon to edit both meshes simultaneously, quickly create bevels, snap one geometry onto another, create a new version of your model, and much more



Why isn’t it free?

I am a designer, thus using ChatGPT4 to develop this addon. In an effort to offset my subscription expenses and the time dedicated to refining its outputs, I've opted to offer it for a modest fee.




Why did I create this addon?

I created this addon in response to the challenges concept designers face when using the shrinkwrap-based car modeling workflow. While this famous method delivers high surface quality, it lacks the flexibility needed for evolving designs that require iterative editing and refinement.



What does the script do?

It provides you a set of useful shortcuts available via a Pie Menu (CTRL+Shift+Q) and a menu in the N-panel, which facilitate simultaneous on-the-go editing, retrofitting or readjustment of both the Guide Mesh and Final Mesh.



How do I use it (in a nutshell)?


  1. Model your Guide Mesh

  2. Setup your Guide Mesh <> Final Mesh relationship

  3. Polish your Final Mesh

  4. Use the addon to edit both meshes simultaneously, quickly create bevels, snap one geometry onto another, create a new version of your model, and much more



Why isn’t it free?

I am a designer, thus using ChatGPT4 to develop this addon. In an effort to offset my subscription expenses and the time dedicated to refining its outputs, I've opted to offer it for a modest fee.




Guide Mesh <> Final Mesh Setup

Pie menu - object mode

Start the Guide Mesh <> Final Mesh setup either from one or two existing meshes. The script will: rename the meshes, add the required modifiers and vertex groups, parent them and assign them to their respective collections. It will also make the Guide Mesh invisible in Render Mode, and display it in wireframe.

Guide Mesh <> Final Mesh Setup

Pie menu - object mode

Start the Guide Mesh <> Final Mesh setup either from one or two existing meshes. The script will: rename the meshes, add the required modifiers and vertex groups, parent them and assign them to their respective collections. It will also make the Guide Mesh invisible in Render Mode, and display it in wireframe.

Guide Mesh <> Final Mesh Setup

Pie menu - object mode

Start the Guide Mesh <> Final Mesh setup either from one or two existing meshes. The script will: rename the meshes, add the required modifiers and vertex groups, parent them and assign them to their respective collections. It will also make the Guide Mesh invisible in Render Mode, and display it in wireframe.

Dual Mesh Edit Mode

Pie menu - object mode

This mode allows you to edit both mesh at the same time (use the lasso tool in X-ray view). By doing so, you can select overlapping geometries across both mesh. Dual Mesh edit mode will store your Mesh's visibility settings - so if you work with your Guide Mesh hidden in object mode, it will store its state and restore it once back to object mode. Blender's X-RAY view: Alt + Z

Dual Mesh Edit Mode

Pie menu - object mode

This mode allows you to edit both mesh at the same time (use the lasso tool in X-ray view). By doing so, you can select overlapping geometries across both mesh. Dual Mesh edit mode will store your Mesh's visibility settings - so if you work with your Guide Mesh hidden in object mode, it will store its state and restore it once back to object mode. Blender's X-RAY view: Alt + Z

Dual Mesh Edit Mode

Pie menu - object mode

This mode allows you to edit both mesh at the same time (use the lasso tool in X-ray view). By doing so, you can select overlapping geometries across both mesh. Dual Mesh edit mode will store your Mesh's visibility settings - so if you work with your Guide Mesh hidden in object mode, it will store its state and restore it once back to object mode. Blender's X-RAY view: Alt + Z

Isolate Guide Mesh / Isolate Final Mesh / Reveal all

Pie menu - edit mode

Working on two very similar meshes can get confusing. While in Dual Mesh Edit Mode, this function allows you to isolate the mesh that you want to focus on. It displays a text at the top of the viewport as a reminder.

Isolate Guide Mesh / Isolate Final Mesh / Reveal all

Pie menu - edit mode

Working on two very similar meshes can get confusing. While in Dual Mesh Edit Mode, this function allows you to isolate the mesh that you want to focus on. It displays a text at the top of the viewport as a reminder.

Isolate Guide Mesh / Isolate Final Mesh / Reveal all

Pie menu - edit mode

Working on two very similar meshes can get confusing. While in Dual Mesh Edit Mode, this function allows you to isolate the mesh that you want to focus on. It displays a text at the top of the viewport as a reminder.

AutoSnap'

Pie menu - object mode

Think of it as an automated version of the Snap'Adjust mode down below. While in Dual Edit Mode, use this function to Automatically snap any vertices from one mesh to another, within a certain threshold set in the addon preferences (default threshold is 1mm). In the example below, I intentionally misplace a vertex on the Guide Mesh, then use the Autosnap' (Guide onto Final) feature (it snaps back to the nearest vertex from the Final Mesh).

AutoSnap'

Pie menu - object mode

Think of it as an automated version of the Snap'Adjust mode down below. While in Dual Edit Mode, use this function to Automatically snap any vertices from one mesh to another, within a certain threshold set in the addon preferences (default threshold is 1mm). In the example below, I intentionally misplace a vertex on the Guide Mesh, then use the Autosnap' (Guide onto Final) feature (it snaps back to the nearest vertex from the Final Mesh).

AutoSnap'

Pie menu - object mode

Think of it as an automated version of the Snap'Adjust mode down below. While in Dual Edit Mode, use this function to Automatically snap any vertices from one mesh to another, within a certain threshold set in the addon preferences (default threshold is 1mm). In the example below, I intentionally misplace a vertex on the Guide Mesh, then use the Autosnap' (Guide onto Final) feature (it snaps back to the nearest vertex from the Final Mesh).

Snap'Adjust

Pie menu - edit mode

This oddly satisfying mode makes one mesh non-selectable, but enables you to snap the vertices of the other mesh onto the locked mesh (vertex and edge snapping are enabled by default). Use this in case AutoSnap' creates unwanted snapping results

Snap'Adjust

Pie menu - edit mode

This oddly satisfying mode makes one mesh non-selectable, but enables you to snap the vertices of the other mesh onto the locked mesh (vertex and edge snapping are enabled by default). Use this in case AutoSnap' creates unwanted snapping results

Snap'Adjust

Pie menu - edit mode

This oddly satisfying mode makes one mesh non-selectable, but enables you to snap the vertices of the other mesh onto the locked mesh (vertex and edge snapping are enabled by default). Use this in case AutoSnap' creates unwanted snapping results

Select matching geometries across all meshes

Pie menu - edit mode

Based on your selection, it detects the matching vertices, edges and faces on the other mesh in edit mode. Can be useful when you want to do design changes requiring extrusion or beveling on both mesh at the same time. Keep in mind this tool is purely based on geometric coordinates, so any vertices, edges or faces present in one mesh only, will not be synced.

Select matching geometries across all meshes

Pie menu - edit mode

Based on your selection, it detects the matching vertices, edges and faces on the other mesh in edit mode. Can be useful when you want to do design changes requiring extrusion or beveling on both mesh at the same time. Keep in mind this tool is purely based on geometric coordinates, so any vertices, edges or faces present in one mesh only, will not be synced.

Select matching geometries across all meshes

Pie menu - edit mode

Based on your selection, it detects the matching vertices, edges and faces on the other mesh in edit mode. Can be useful when you want to do design changes requiring extrusion or beveling on both mesh at the same time. Keep in mind this tool is purely based on geometric coordinates, so any vertices, edges or faces present in one mesh only, will not be synced.

Select Overlapping Vertex

Pie menu - Edit Mode

Based on your selection, this provides a list of meshes sharing a vertex with identical coordinates. It can be useful for selecting a specific vertex in areas densely populated with vertices in your file

Select Overlapping Vertex

Pie menu - Edit Mode

Based on your selection, this provides a list of meshes sharing a vertex with identical coordinates. It can be useful for selecting a specific vertex in areas densely populated with vertices in your file

Select Overlapping Vertex

Pie menu - Edit Mode

Based on your selection, this provides a list of meshes sharing a vertex with identical coordinates. It can be useful for selecting a specific vertex in areas densely populated with vertices in your file

Version Manager

N-panel

Version 1.4.2 introduces an enhanced collection system that enables concurrent work on multiple variants, eliminating the need for creating separate files for different design variations.

  • Select, hide, duplicate, or delete a Version along with its entire content

  • Assign a Version to the add-on's pie menu (the pie menu's shortcuts can only focus on one version at a time

Version Manager

N-panel

Version 1.4.2 introduces an enhanced collection system that enables concurrent work on multiple variants, eliminating the need for creating separate files for different design variations.

  • Select, hide, duplicate, or delete a Version along with its entire content

  • Assign a Version to the add-on's pie menu (the pie menu's shortcuts can only focus on one version at a time

Version Manager

N-panel

Version 1.4.2 introduces an enhanced collection system that enables concurrent work on multiple variants, eliminating the need for creating separate files for different design variations.

  • Select, hide, duplicate, or delete a Version along with its entire content

  • Assign a Version to the add-on's pie menu (the pie menu's shortcuts can only focus on one version at a time

Happy Blending!

Happy Blending!

©2024 1P2D

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