Ever missed the famous Alias ‘chrome’ shader? This simple tutorial explains how to achieve a similar effect in Blender.
Get the Alias Matcaps and + Shading Plus Pie Menu here.
Install or update the Matcaps via the addon preferences.

Use the Shading + Pie Menu and Extra Features.

Material
Switch to Material Preview with the EEVEE render engine
EEVEE
Switch to Rendered Shading with the EEVEE render engine
Cycles
Switch to Rendered Shading with the Cycles render engine
Alt + Click: Pause Viewport Render
Workbench
Switch to Rendered Shading with the Workbench render engine (= Solid Shading engine). This replicates your Solid Shading Preset but in Rendered Shading, making it possible to render your scene with non-realistic shaders.
Solid Shading
Switch to Solid Shading with a quick access to a selection of presets.
Solid Shading presets
Default: Blender's default Viewport Shading settings
Cell: flat colors set to material so it detects your materials viewport colours with shadows enabled - very powerful in Workbench Rendered with the compositor enabled.
Unify colors (only visible with the Cell Preset selected): detect all your material colors in your scene, sort them in a limited range of primary colours, and apply those colours to your material's viewport display colors, simplifying your scene's colours for a more balanced look
AAlias1s most famous shaders
Red 1, Red 2, Fuel: other hard surface friendly shaders
Clown: similar to Keyshot's Clown pass. Use this preset in Workbench Rendered to render a high-resolution Clown pass of your scene.
Normal: use this to create normal maps
User 1: customizable user profile. To set it up, set the settings of your choice via the Viewport Shading Panel, then click "Sync to User".
HDRI
Built-in/World: Switch between built-in HDRI and World
Sync: Syncs the selected built-in HDRI to your scene’s World. Keep in mind: while the “Sync Built-in to World” setting is scene-specific, the synced World itself is shared across all synced scenes. So, changing the built-in HDRI in Scene A will also update the World in every other synced scene. This behavior comes from how Blender handles built-in HDRIs globally.
if Built-in switch between Blender's built-in HDRIs
Built-in HDRIsAccessible if Built-in HDRI selected, or if Sync enabled
City
Courtyard
Forest
Interior
Night
Studio
Sunrise
Sunset
Extra
Extra Toggles: Toggle Compositor, Transparency, Normals, Wireframe and Shadows. Those Extra Toggles can be hidden from the Pie Menu via the addon preferences
(Shading Panel) Sync shadows: sync all scenes that have shadows turned on for a more uniform look