Alias Matcaps and Shading + Pie menu

Alias Matcaps and Shading + Pie menu

Ever missed the famous Alias ‘chrome’ shader? This simple tutorial explains how to achieve a similar effect in Blender.

Software
Software
Blender
Blender
Category
Category
Shaders
Shaders
DIFFICULTY
DIFFICULTY
Beginner
Beginner
  1. Get the Alias Matcaps and + Shading Plus Pie Menu here.


  1. Install or update the Matcaps via the addon preferences.


  1. Use the Shading + Pie Menu and Extra Features.



  • Material

    Switch to Material Preview with the EEVEE render engine



  • EEVEE

    Switch to Rendered Shading with the EEVEE render engine



  • Cycles

    Switch to Rendered Shading with the Cycles render engine

    • Alt + Click: Pause Viewport Render



  • Workbench

    Switch to Rendered Shading with the Workbench render engine (= Solid Shading engine). This replicates your Solid Shading Preset but in Rendered Shading, making it possible to render your scene with non-realistic shaders.



  • Solid Shading

    Switch to Solid Shading with a quick access to a selection of presets.


    Solid Shading presets

    • Default: Blender's default Viewport Shading settings

    • Cell: flat colors set to material so it detects your materials viewport colours with shadows enabled - very powerful in Workbench Rendered with the compositor enabled.

      • Unify colors (only visible with the Cell Preset selected): detect all your material colors in your scene, sort them in a limited range of primary colours, and apply those colours to your material's viewport display colors, simplifying your scene's colours for a more balanced look

    • AAlias1s most famous shaders

    • Red 1, Red 2, Fuel: other hard surface friendly shaders

    • Clown: similar to Keyshot's Clown pass. Use this preset in Workbench Rendered to render a high-resolution Clown pass of your scene.

    • Normal: use this to create normal maps

    • User 1: customizable user profile. To set it up, set the settings of your choice via the Viewport Shading Panel, then click "Sync to User".



  • HDRI

    • Built-in/World: Switch between built-in HDRI and World

    • Sync: Syncs the selected built-in HDRI to your scene’s World. Keep in mind: while the “Sync Built-in to World” setting is scene-specific, the synced World itself is shared across all synced scenes. So, changing the built-in HDRI in Scene A will also update the World in every other synced scene. This behavior comes from how Blender handles built-in HDRIs globally.

    • if Built-in switch between Blender's built-in HDRIs


      Built-in HDRIs

      Accessible if Built-in HDRI selected, or if Sync enabled

    • City

    • Courtyard

    • Forest

    • Interior

    • Night

    • Studio

    • Sunrise

    • Sunset


  • Extra

    • Extra Toggles: Toggle Compositor, Transparency, Normals, Wireframe and Shadows. Those Extra Toggles can be hidden from the Pie Menu via the addon preferences

    • (Shading Panel) Sync shadows: sync all scenes that have shadows turned on for a more uniform look

Happy Blending!

©2025 1P2D
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©2025 1P2D
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©2025 1P2D
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