
IS FELIX PIERRON
Part 1 - TL;DR
Born in Paris, France, and based in Melbourne, Australia (dual citizen), I’m a Vehicle/Industrial Designer and 3D Artist with experience spanning electric bicycles, racing trimarans, electric aircraft, flying race cars, and hypersonic travel. Versatile and curious, I blend digital expertise with hands-on design across startups and large companies—combining traditional sketching, polygonal modeling, and 3D animation.
Freelance availability:
fully booked
design-driven
blender-crafted

I sketch vehicle and industrial designs on paper.
I turn them into 3D concepts using Blender.
I specialize in hard surface modeling.
My workflow is optimized for rapid design variant iteration.
I team up with modelers, engineers, viz artists — and anyone else needed — to help turn ideas into real-world or digital products.
Part 2 - REFERENCES
They trust me. Contact me to get their details.

Part 3 - CV
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NURBS MODELING
Relatively new to the market, Plasticity is my weapon of choice for NURBS modeling, due to its refreshing workflow, modern UI and cross-compatibility with Blender. It is constantly updated and is currently sitting next to Rhino in terms of capabilities.

2d ideation
Essential tool for 2D exploration.

Liquigen
LIQUID SIMULATION
Real time liquid simulation software. Intermediate level.

AI
CONCEPT ITERATION BOOSTER
User of Vizcom + KREA to boost my productivity and speed up my digital painting workflow.

Alias Subd
NURBS SURFACE MODELING
Before I switched to Blender, I was a proficient user of Alias' Sub-d environment.

Fusion 360
NURBS SOLID MODELING
User of Fusion 360 and Solidworks for Industrial products and solid modeling. Now prefer using Plasticity.
