TRUSTED BY
about
Born in Paris, raised on the French Riviera, educated in London and now based in Sydney (citizenship), I’m a Vehicle/Industrial Designer and 3D Artist with experience spanning electric bicycles, racing trimarans, electric aircraft, flying race cars, and hypersonic travel. Versatile and curious, I blend digital expertise with hands-on design across startups and large companies, combining traditional sketching, polygonal modeling, and 3D animation.

+

concept modeling
Surfacing
NURBS MODELING
Relatively new to the market, Plasticity is my weapon of choice for NURBS modeling, due to its refreshing workflow, modern UI and cross-compatibility with Blender. It is constantly updated and is currently sitting next to Rhino in terms of capabilities.

2D ideation
DIGITAL SKETCHING

solidworks & FUSION
cad
basic cad modeling

AI TOOLS
2D Ideation
CONCEPT ITERATION BOOSTER

Alias
Surfacing
NURBS & SUBD SURFACING

Keyshot
rendering
Product rendering

Liquigen
Simulation

Davinci Resolve
video editing

1P2D Extensions
Development of free Blender Extensions created during my time as an Industrial Designer. Approved by Blender and free for all!

GFM Editor (DISCONTINUED)
BLENDER addon for car modelers
Custom Python script offering a suite of shortcuts designed to facilitate on-the-go editing of complex surface models with intricate details.
















































