
IS FELIX PIERRON
intro
Born in Paris, France, and based in Melbourne, Australia (dual citizen), I’m a Vehicle/Industrial Designer and 3D Artist with experience spanning electric bicycles, racing trimarans, electric aircraft, flying race cars, and hypersonic travel. Versatile and curious, I blend digital expertise with hands-on design across startups and large companies—combining traditional sketching, polygonal modeling, and 3D animation.
skillset
✅industrial designer
✅avid sketcher
✅concept artist
✅industrial concept protot*
*Industrial and Vehicle Designer (Exterior)

referrals
seen on




RESUME
skills
+

concept modeling
Surfacing
NURBS MODELING
Relatively new to the market, Plasticity is my weapon of choice for NURBS modeling, due to its refreshing workflow, modern UI and cross-compatibility with Blender. It is constantly updated and is currently sitting next to Rhino in terms of capabilities.

2D ideation
DIGITAL SKETCHING

solidworks
cad
basic cad modeling

fusion
cad
basic cad modeling

AI TOOLS
2D Ideation
CONCEPT ITERATION BOOSTER

Alias
Surfacing
NURBS & SUBD SURFACING

Keyshot
rendering
Product rendering

Framer
web & UX
ux design + html/css
This website was designed and built using Framer.

PYTHON
Coding
beginner level helped by ai

Liquigen
Simulation
LIQUID SIMULATION

Davinci Resolve
video editing
video editing

GFM Editor (DISCONTINUED)
BLENDER addon for car modelers
Custom Python script offering a suite of shortcuts designed to facilitate on-the-go editing of complex surface models with intricate details.




































