
IS FELIX PIERRON
Part 1 - TL;DR
Born in Paris, France, and based in Melbourne, Australia (dual citizen), I’m a Vehicle/Industrial Designer and 3D Artist with experience spanning electric bicycles, racing trimarans, electric aircraft, flying race cars, and hypersonic travel. Versatile and curious, I blend digital expertise with hands-on design across startups and large companies—combining traditional sketching, polygonal modeling, and 3D animation.
Freelance availability:
fully booked

I sketch vehicle and industrial designs on paper, turn them into 3D concepts using Blender. My workflow is optimized for rapid design variant iteration. On the side, I specialize in hard surface modeling and advanced product animation. I team up with modelers, engineers, viz artists — and anyone else needed — to help turn ideas into real-world or digital products.
Part 2 - REFERENCES
They trust me. Contact me to get their details.

Part 3 - CV
3D CLIENTS
Projects involving advanced 3D modeling and visualization. See more here.
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NURBS MODELING
Relatively new to the market, Plasticity is my weapon of choice for NURBS modeling, due to its refreshing workflow, modern UI and cross-compatibility with Blender. It is constantly updated and is currently sitting next to Rhino in terms of capabilities.

Paper sketching
Best feeling ever.

Ipad Sketching
My new go-to when it comes to digital sketching.

DIGITAL SKETCHING
Essential tool for 2D exploration.

Liquigen
LIQUID SIMULATION
Real time liquid simulation software. Intermediate level.

AI
CONCEPT ITERATION BOOSTER
User of Vizcom + KREA to boost my productivity and speed up my digital painting workflow.

Alias Subd
NURBS SURFACE MODELING
Before I switched to Blender, I was a proficient user of Alias' Sub-d environment.

Fusion 360
NURBS SOLID MODELING
User of Fusion 360 and Solidworks for Industrial products and solid modeling. Now prefer using Plasticity.
